RESUME

Summary:

I have a very well-rounded set of skills with a tremendous amount of experience both in the game industry and as a traditional artist.

Skills:

Highly proficient in Photoshop
Highly proficient with traditional mediums
Excellent writing skills
Strong sense of design and visual storytelling
Witty imagination and sense of humor
Strong ability to learn and adapt
Team player

Experience:

Co-founder of Woodspirit Artist Refuge, January 2019-Present

  • Art teacher and workshop facilitator

DoubleDown Interactive (IGT), June 2016-June 2017
Senior 3D Artist

  • Created 2D and 3D environments and game assets.

Presence Labs, February 2015-October 2015 (9 months)
Senior 3D Artist and Designer of Virtual Reality experiences

  • Designed and built 3D worlds for Oculus Rift and Gear VR.

Fezziwig Games, 2013-2014 (9 months)
Lead 3D Environment Artist, Art Director and Co-Designer for the Apple featured ‘Best New Game’ Escape the Hellevator!

  • Directed the overall look and style of all game levels and menus. The art style has been met with rave

    reviews and set a new standard for mobile ‘escape the room’ games.

  • Modeled and textured all six levels including furniture, props and inventory items.

  • Co-designed compelling, thought-provoking game-play for all levels.

  • Created artwork for graphic novel-style 2D story pages using a painted photograph technique

Big Fish Games, 2006-2011
Senior Artist, Game Designer and Writer for the industry-defining game series Hidden Expedition and Mystery Case Files

As a Senior Artist:

  • Painted cinematic 2D backgrounds in Photoshop complete with ambient animations.

  • Modeled, textured and lighted scene elements in Maya and composited in Photoshop. • Designed and created simple cut-scenes and effects using many software programs.

As a Designer-Writer:

  • Lead designer for the Hidden Expedition games: Amazon, Devil’s Triangle and The Uncharted Islands.

  • Wrote the story and created characters, locations and overall game flow.

  • Wrote character dialog and all other in-game text including humorous game journals which outlined the

    player’s journey, filled in back-story and provided hints.

  • Responsible for design documents, concept art and communicating vision with team members.

Games worked on:
Mystery Case Files: Prime Suspects, Ravenhearst, Madame Fate, The 13th Skull and Million Heir. • Hidden Expedition games: Titanic, Everest, Amazon, The Devil’s Triangle and Uncharted Islands.

Amaze Entertainment, 1997-2006
2D/3D Game Artist and Concept Artist

  • 2D and 3D art assets and backgrounds on award-winning games for many of the biggest publishers in the industry including Disney, Pixar, EA, Sierra, Activision, Scholastic, Hasbro and more. 

  • Digital and traditional concept art for Pixar’s Finding Nemo, Dreamwork’s Shark Tale and EA’s The SIMs.

Key games worked on:
Shark Tale, Brother Bear, Finding Nemo, Harry Potter, Lemony Snicket, The Sims, The Magic School Bus series (6 titles) and Eragon.

The Edmark Corporation 1995-1997
Production Artist for leading educational software

  • Created 2D art assets and click point animations.

  • Worked with palette reduction and post production tools.

Education: The Art Institute of Seattle, 1992-1994